TOKYO — Inside Sony headquarters, at the heart of Tokyo’s Shinagawa district, Yasuhiro Ootori is about to reveal something that almost no one outside the Japanese tech giant has ever seen: the inside of a PlayStation 4.
What we see is a hardware architecture that’s both simple and powerful. With longtime game designer Mark Cerny leading the way, lending his software-minded expertise to Ootori and the rest of the hardware engineering team, Sony abandoned the overly complex Cell microprocessor that drove the PlayStation 3, building the PS4 around an “x86″ chip similar to the processors that have driven most of our personal computers for the last three decades. The idea was to make it that much easier for developers to build games for the new console, to create the things that will ultimately capture our attention.
Just in the case the world needed another portrait of Bryan Cranston as the iconic character (!). Sorry, but I just couldn’t help myself – that final episode (indeed the whole series and the build up to that point) has been haunting me all week. He made me do it! Seriously though, what an amazing (and ultimately satisfying) show. Thank you Mr. Gilligan, Mr. Cranston, and everyone else involved in making it what it was (i.e. awesome).
Breaking Bad | First and Final Appearances (excluding flashbacks)
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